Inputs
| Parameter | Description | Data Type | Required | Range |
|---|---|---|---|---|
model | Specifies the AI model version to use. Currently, only the “latest” version is available. | COMBO | Yes | "latest" |
prompt | The text description of the 3D model you want to generate. Must be between 1 and 600 characters long. | STRING | Yes | - |
style | The artistic style for the generated 3D model. | COMBO | Yes | "realistic""sculpture" |
should_remesh | Controls whether the generated mesh is processed. When set to “false”, the node returns an unprocessed triangular mesh. Selecting “true” reveals additional parameters for topology and polycount. | DYNAMIC COMBO | Yes | "true""false" |
topology | The target polygon type for the remeshed model. This parameter is only available when should_remesh is set to “true”. | COMBO | No* | "triangle""quad" |
target_polycount | The target number of polygons for the remeshed model. Default is 300000. This parameter is only available when should_remesh is set to “true”. | INT | No* | 100 - 300000 |
symmetry_mode | Controls symmetry in the generated model. | COMBO | Yes | "auto""on""off" |
pose_mode | Specifies the pose mode for the generated model. An empty string means no specific pose is requested. | COMBO | Yes | """A-pose""T-pose" |
seed | A seed value for generation. Setting this controls whether the node should re-run, but results are non-deterministic regardless of the seed value. Default is 0. | INT | Yes | 0 - 2147483647 |
topology and target_polycount parameters are conditionally available. They only appear when the should_remesh parameter is set to “true”.
Outputs
| Output Name | Description | Data Type |
|---|---|---|
model_file | The filename of the generated GLB model. This output is provided for backward compatibility. | STRING |
meshy_task_id | The unique identifier for the Meshy API task. | MESHY_TASK_ID |
GLB | The generated 3D model file in GLB format. | FILE3DGLB |
FBX | The generated 3D model file in FBX format. | FILE3DFBX |
This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub
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